CoffeeNebula524’s 3d Bookmarks

29 OCT 2025
Introduction to vectors, magnitude, direction, and basic vector operations like addition and scalar multiplication. Vectors are fundamental to 3D game development for representing positions, velocities, forces, and directions, making this concept one of the most important bridges between math and gamedev.
29 OCT 2025
Calculating volume and surface area for cubes, spheres, cylinders, cones, and pyramids. Understanding 3D measurements helps with collision bounds, estimating polygon counts, calculating storage capacities in inventory systems, and reasoning about how scaling affects three-dimensional objects.
29 OCT 2025
Introduction to sine, cosine, tangent, and right triangle relationships. Trigonometry is absolutely essential for 3D game development, enabling circular motion, camera orbiting, directional vectors, aiming systems, and converting between angle-based and coordinate-based representations of direction.
29 OCT 2025
Geometry fundamentals including angles, triangles, circles, polygons, area, volume, and transformations. Directly applicable to 3D game development for collision detection, mesh construction, camera angles, field of view calculations, and understanding how objects rotate and scale in space.