joshuago’s productivity Bookmarks

01 DEC 2020
[Herman Martinus] My product is my garden

A well-articulated viewpoint that resonates: "I want to putter about, feel connected to the process, and have fun doing so. I want to make things that don’t scale. To see people tuck into them and enjoy them as people, not as stats."

17 SEP 2011
[NY Times] Do Happier People Work Harder?

Of all the events that engage people at work, the single most important — by far — is simply making progress in meaningful work.

16 SEP 2011
Why I Go Home: A Developer Dad’s Manifesto

If you screw up at your job you can always get another one, but if you screw up your family, especially your relationship with your children, it will stay with you and stay screwed up forever.

08 AUG 2011
Scott Adams on the Benefits of Boredom

Being bored is awesome. Savor it. "My creativity flourished because of the soul-crushing boredom of my childhood."

27 MAY 2010
[Fuel Your Coding] One Sure-Fire Way to Improve Your Coding

If you want to dramatically increase your programming skills you need to be reading other people’s code.

24 FEB 2010
[American Scientist] Avoiding a Digital Dark Age

Detailed, pessimistic account of problems in making data secure, legible for centuries to come. Do the obvious things—back up, print out—but they won't be enough.

18 DEC 2009
[Paul Graham] Richard Hamming: You and Your Research

By changing a problem slightly you can often do great work rather than merely good work. Instead of attacking isolated problems, I made the resolution that I would never again solve an isolated problem except as characteristic of a class.

03 NOV 2009
The Way I Work: Jason Fried of 37Signals

In the software world, the first, second, and third versions of any product are really pretty good, because everyone can use them. Then companies start adding more and more stuff to keep their existing customers happy. But you end up dying with your customer base, because the software is too complicated for a newcomer. We keep our products simple. I'd rather have people grow out of our products, as long as more people are growing into them.

10 OCT 2009
[Fast Company] How to Become a Design Genius: Take Time Off. Lots of It.

Every seven years, the graphic designer Stefan Sagmeister takes a one-year sabbatical. As he argues, that's not so crazy.

06 OCT 2009
What Every Super Achiever Knows About Time Management - That You Don't | Field Guide for Real Estate Investors

Super achievers don't manage their time, they create, manage and maximize their opportunities. At any given time they know the one critical, must complete, task and they work on that task. It is the most important and therefore deserves their full attention. They know their down time is ten times more important to their success than their "work" time.