joshuago’s user-experience Bookmarks

31 OCT 2025
Free software scares normal people

80% of the people only need 20% of the features. Hide the rest from them and you’ll make them more productive and happy. That’s really all it takes.

17 JAN 2012
[Rands In Repose] A Design Primer for Engineers

A thorough unpacking of the different kinds of design which are relevant to making modern technology products.

04 AUG 2011
[37signals] What happens to user experience in a minimum viable product?

The set of features you choose to build is one thing. The level you choose to execute at is another. Keep it tight.

25 FEB 2011
[Language Log] The BBC enlightens us on passives

Journalists (or journalism students) who believe the drivel about passives being bad are just imbibing tired old nonsense repeated by generations of usage-pontificating idiots plagiarizing from each other.

29 JAN 2011
[Andrew Bosworth] Data Downfalls

Common pitfalls and temptations to avoid when designing a web user product.

07 JAN 2011
[Clay Shirky] Cleaning Up Online Conversation

Dismal online conversations aren't part of the state of nature; everything online takes place in a constructed environment. That means bad discourse isn't a behavior problem, it's a design problem.

06 JAN 2011
[52 Weeks of UX] The Local Maximum

You can use analytics and data-driven design to climb to the top of the current mountain, but it takes a creative leap and good judgment to spot a bigger mountain to climb.

27 OCT 2010
Hacker News | Ask HN: Visual Design for Hackers

A good conversation thread about how programmers can produce great visual design, inspired by the results of Rails Rumble 2010.

26 AUG 2010
What advice would you give to a graphic design student?

If you can’t draw as well as someone, or use the software as well, or if you do not have as much money to buy supplies, or if you do not have access to the tools they have, beat them by being more thoughtful. Thoughtfulness is free and burns on time and empathy.

25 AUG 2010
[Jakob Nielsen's Alertbox] "90-9-1" Rule for Participation Inequality: Lurkers vs. Contributors in Internet Communities

In most online communities, 90% of users are lurkers who never contribute, 9% of users contribute a little, and 1% of users account for almost all the action.