CoffeeNebula524’s Bookmarks

29 OCT 2025
Introduction to vectors, magnitude, direction, and basic vector operations like addition and scalar multiplication. Vectors are fundamental to 3D game development for representing positions, velocities, forces, and directions, making this concept one of the most important bridges between math and gamedev.
29 OCT 2025
Educational game site featuring strategy, logic, and skill games that incorporate mathematical thinking. Playing these games builds intuition for game mechanics, timing, spatial relationships, and cause-effect systems while making math practice feel engaging and relevant to game design.
29 OCT 2025
Collection of logic puzzles and problem-solving games that develop spatial reasoning, pattern recognition, and strategic thinking. These cognitive skills transfer directly to debugging code, optimizing game systems, and designing puzzles or levels that challenge players appropriately.
29 OCT 2025
Comprehensive eighth-grade math practice covering exponents, scientific notation, equations, geometry, and functions with adaptive difficulty. Offers immediate feedback and detailed explanations, helping reinforce concepts through repetition and building confidence with progressively challenging problems.
29 OCT 2025
Calculating volume and surface area for cubes, spheres, cylinders, cones, and pyramids. Understanding 3D measurements helps with collision bounds, estimating polygon counts, calculating storage capacities in inventory systems, and reasoning about how scaling affects three-dimensional objects.
29 OCT 2025
Exploring line symmetry, rotational symmetry, and reflection principles with visual examples. Symmetry concepts help when mirroring animations, creating procedurally symmetric buildings or creatures, implementing reflection mechanics, and optimizing by only calculating half of symmetric systems.
29 OCT 2025
Graphing linear equations, slope-intercept form, and solving for variables. Linear equations model constant-speed movement, cooldown timers, linear damage scaling, and interpolation between two states, making them one of the most frequently used mathematical tools in game programming.
29 OCT 2025
Explanations of slope as rise over run, calculating slope from points, and understanding positive, negative, zero, and undefined slopes. Slope concepts translate directly to velocity vectors, terrain gradients, line-of-sight calculations, and understanding how fast values change in game systems.
29 OCT 2025
Introduction to sine, cosine, tangent, and right triangle relationships. Trigonometry is absolutely essential for 3D game development, enabling circular motion, camera orbiting, directional vectors, aiming systems, and converting between angle-based and coordinate-based representations of direction.
29 OCT 2025
Clear explanations of ratios, proportions, and scaling relationships with practical examples. Essential for aspect ratio calculations, maintaining proportions when scaling UI or models, mixing colors, balancing game economies, and interpolating between values smoothly over time.