CoffeeNebula524’s Bookmarks

29 OCT 2025
Khan Academy Exponents

Exponent rules, scientific notation, and square roots explained with practice problems. Exponents appear in distance formulas, exponential growth for leveling systems, damage scaling, and physics calculations involving acceleration or area-volume relationships in game mechanics.

29 OCT 2025
Math is Fun: Negative Numbers

Comprehensive guide to working with negative numbers, including addition, subtraction, multiplication, and division rules. Game worlds use negative coordinates frequently, and understanding sign conventions prevents confusion when calculating distances, velocities, or implementing mechanics like knockback.

29 OCT 2025
Khan Academy Transformations

Lessons on translations, rotations, reflections, and dilations of geometric shapes. These transformations are fundamental operations in game engines for moving, rotating, and scaling objects, and understanding them mathematically helps debug unexpected behavior in 3D scenes.

29 OCT 2025
Desmos Graphing Calculator

Free online graphing calculator for visualizing equations, functions, and geometric relationships interactively. Experiment with linear functions for movement speed, quadratic curves for jump arcs, or trigonometric functions for wave patterns, seeing immediate visual feedback that builds intuition.

29 OCT 2025
Math is Fun: Angles

Clear explanations of angle measurement in degrees, acute, obtuse, and reflex angles, plus angle relationships. Understanding angles is crucial for character rotation, camera orientation, projectile trajectories, and implementing mechanics like cone-of-vision or directional attacks in games.

29 OCT 2025
Math is Fun: Coordinates

Interactive lessons on Cartesian coordinate systems, plotting points, and understanding x-y planes. Foundational for all game development since every object exists at coordinates, and manipulating positions requires comfort with negative numbers, quadrants, and spatial relationships between points.

29 OCT 2025
Khan Academy Pythagorean Theorem

Deep dive into the Pythagorean theorem and distance calculations in two dimensions. Essential for computing distances between game objects, pathfinding, circular movement, range checks for abilities, and understanding how position vectors work before extending concepts into three-dimensional space.

29 OCT 2025
Khan Academy Geometry

Geometry fundamentals including angles, triangles, circles, polygons, area, volume, and transformations. Directly applicable to 3D game development for collision detection, mesh construction, camera angles, field of view calculations, and understanding how objects rotate and scale in space.

29 OCT 2025
Khan Academy Algebra 1

Complete algebra course teaching linear equations, functions, systems of equations, and inequalities. Critical for understanding game formulas like damage calculations, interpolation between positions, velocity equations, and any gameplay mechanic that changes values based on variables or player input.

29 OCT 2025
Khan Academy Pre-Algebra

Comprehensive pre-algebra course covering integers, fractions, decimals, exponents, and order of operations. These fundamentals are essential for understanding coordinate systems, scaling factors, and basic calculations in game scripting, providing the foundation for more advanced mathematical concepts.